In order to use OpenGL ES drawing in an Android app, you first have to create a view container. One of the simplest methods is to implement Glsurfaceview and Glsurfaceview.renderer. Glsurfaceview A view container to display OpenGL-drawn graphics, glsurfaceview.renderer to control the drawing of graphics inside the Glsurfaceview. For more information, please refer to the OpenGL ES Development wizard.Glsurfac
OpenGL ES learning notes (II)-smooth coloring, adaptive width and height, and 3D image generation, es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android volume). The Code involved is from the original book. If necessary, go to the Source Code address specified in the origin
See http://www.khw.s.org/on the official website,OpenGL ES 1.x
For fixed function hardware: OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specification and emphasizes hardware acceleration of the API, but is fully backwards compatible with 1.0. it provides enhanced functionality, improved image quality and Optimizations to increase performance while loading cing memory bandwidth usage to save power. t
up of point-and-line surfaces. You need to rasterize this process to make the point line face a pixel that can be displayed on the screen. Is the description of the point line surface of the vector, which becomes the description of the pixel. (or: The slice where the vertex is converted from a world coordinate system to a screen coordinate system)For example, this is a magnified 1200% screen, the front is to tell the computer I have a circle, followed by the computer to convert the circle to di
To use OpenGL ES to draw images in Android applications, you must create a view as a container. The more direct method is to derive an implementation class from GLSurfaceView and GLSurfaceView. Renderer. GLSurfaceView is a container drawn using OpenGL. GLSurfaceView. Renderer is used to control the drawing action. For more information about these classes, see the OpenGL ES developer guide.
Using GLSurfaceVi
OpenGL ES learning notes (3)-texture and es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android volume). The Code involved is from the original book. If necessary, go to the Source Code address specified in the original book to download.
OpenGL
How to download and install the ES file browser ?, Es File Browser
The software is a browser for mobile phone processes, files, and memory cards. It can also connect mobile phones, computers, and other platforms.
[Elasticsearch file browser] (see figure)
See the figure. In the search result, find [Download]
Select "normal download" for the next graph]
Select whether to change the pat
Document directory
2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be copied during the call
2.2.6. Define practical methods for expanding functions in specifications
Chapter 2 OpenGL ES on iOS
OpenGL
from:http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View
Android OpenGL ES
First, download ES
I'm using the 6.2.2 version here. The download address is as follows:
Https://www.elastic.co/products/elasticsearch
Second, decompression:
Tar zxvf elasticsearch-6.2.2.tar.gz
Get elasticsearch-6.2.2 folder after successful decompression
Third, create ES users
The default ES 6.x.x does not allow the root user to run, otherwise
resource (/articles/123), For example, many resources use the database to self-increment the primary key as identity information, this time need to use put. You must use post when the identity information of the created resource is exactly what is available only to the server.
Es points of note when creating index libraries and indexes
? 1) The index library name must be all lowercase, cannot begin with an underscore, and cannot cont
Thanks, excerpt: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View
Android OpenGL
This article transferred from: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View
Android OpenGL
Basic concepts:Indexed indexES bar data is placed in one or more indexes, and if compared with a relational database model, the index is equivalent to the database instance (DB). The base unit for index storage and reading is the document. ES is used internally to read and write data in the index that Apache Lucene implements. (es is considered a separate index, more than one in Lucene, because in distribut
Key Concepts:
ES:
es--elementary Streams (Raw stream) is a data stream that comes directly from the encoder, which can be an encoded video data stream (H.264,mjpeg, etc.), an audio data stream (AAC), or other encoded data stream collectively. After the ES stream passes through the PES packager, it is converted into a PES package.
Core tip: Background introduction opensl ES is a hardware audio acceleration API specifically optimized for embedded systems, with no licensing fees and can be used across platforms. It provides a high-performance, standardized, low-latency feature implementation that provides standards for embedded media development, and embedded developers are also making it easier to develop native audio applications that enable the use of the API for software/hard
Android OpenGL ES development tutorial (1): IntroductionAndroid OpenGL ES development tutorial (2): About OpenGL ESAndroid OpenGL ES development tutorial (3): OpenGL ES pipeline (pipeline)Android OpenGL ES development tutorial (4): OpenGL
Label:Elasticsearch is now the technology frontier Big Data Engine, the common combination has Es+logstash+kibana as a set of mature log system, in which Logstash is the ETL tool, Kibana is the data analysis display platform. Es Amazing is his strong search-related capabilities and disaster preparedness Strategy, ES open up a number of interfaces for developers t
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